Fall 2025

Vespa mode aims to create both a vespa simulation and a physical vespa rig that can be used in conjunction with a VR headset to simulate the experience of riding a vespa.

Questions

  • Why a vespa?
  • what is the purpose of this project?

Milestones

  • Build scale model of vespa rig
  • print 3d mini
  • win awards for the best project

Outcome

  • Successfully demo the VR 'controller' running the vespa simulation

Resources

Sathwik Bhattathiri Sathwik Bhattathiri Engineer: Handlebar Li Ezekiel Mar (Limar) Bernardo Li Ezekiel Mar (Limar) Bernardo Engineer: Handlebar Daniel Jezik Daniel Jezik Engineer: Handlebar Will Stamatakos Will Stamatakos Engineer Sofia Parra Sofia Parra Artist/Writer Sitarah Ali Sitarah Ali Artist/Writer Katherine Davenport Katherine Davenport Research Rookie Jerry Stamos Jerry Stamos Engineer Ethan Olvera Ethan Olvera Virtual Production Olivia Barnes Olivia Barnes Research Rookie

Spring 2025

Vespa mode aims to create both a vespa simulation and a physical vespa rig that can be used in conjunction with a VR headset to simulate the experience of riding a vespa.

Questions

  • Why a vespa?
  • what is the purpose of this project?

Milestones

  • Build scale model of vespa rig
  • print 3d mini
  • win awards for the best project

Outcome

  • Successfully demo the VR 'controller' running the vespa simulation

Resources

Brayden Blomer Brayden Blomer Engineer Daniel McSweeney Daniel McSweeney Engineer Derek Richardson Derek Richardson Engineer Santos Rodriguez-Hughes Santos Rodriguez-Hughes Vr Developer Cameron James Cameron James Artist/Writer Sofia Parra Sofia Parra Artist/Writer

Fall 2024

Vespa mode aims to create both a vespa simulation and a physical vespa rig that can be used in conjunction with a VR headset to simulate the experience of riding a vespa.

Questions

  • Why a vespa?
  • what is the purpose of this project?

Milestones

  • Build scale model of vespa rig
  • print 3d mini
  • win awards for the best project

Outcome

  • Successfully demo the VR 'controller' running the vespa simulation

Resources

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Brayden Blomer Brayden Blomer Engineer Daniel McSweeney Daniel McSweeney Engineer Derek Richardson Derek Richardson Engineer Isaac Smith Isaac Smith Vr Developer Santos Rodriguez-Hughes Santos Rodriguez-Hughes Vr Developer Cameron James Cameron James Artist Sofia Parra Sofia Parra Artist

Sub-Projects

Vespa Mode - Conversion to Stationary Mode with Dynamic Leaning *and Feedback Simulation Vespa Mode - Conversion to Stationary Mode with Dynamic Leaning *and Feedback Simulation Vespa Mode - Virtual Expo and Project Evolution Showcase Vespa Mode - Virtual Expo and Project Evolution Showcase Vespa-Mode Virtual Helmet Interface Design for Enhanced Riding Simulation Vespa-Mode Virtual Helmet Interface Design for Enhanced Riding Simulation Vespa Mode - Development of a Haptic Feedback System for Vespa Handlebars in VR Simulation Vespa Mode - Development of a Haptic Feedback System for Vespa Handlebars in VR Simulation Vespa Mode - Interface Design for Enhanced Rider Experience Vespa Mode - Interface Design for Enhanced Rider Experience Vespa Mode - Mindfulness and Focus Riding Experience Vespa Mode - Mindfulness and Focus Riding Experience Vespa Mode - Onboarding and User Experience Design Vespa Mode - Onboarding and User Experience Design Vespa Mode - Sound Design for Immersive Experiences Vespa Mode - Sound Design for Immersive Experiences Sofia Parra Storytelling And Narrative