Research Contribution:
- Inquiry Focus: How do immersive environments enhance conceptual understanding, retention, and student engagement in undergraduate learning?
- Disciplines: Instructional design, cognitive psychology, educational technology
- Outputs: Usability studies, VR lesson design frameworks, comparative learning outcome data, conference presentations on digital pedagogy
Engagement for New Students:
- Join as experience testers, co-designers, or content writers for VR learning environments.
- Gain exposure to Unity and Blender through guided tutorials and low-stakes assignments.
- Understand how research creates better learning for peers by seeing prototypes go from idea to classroom integration.